Subaru Enthusiasts Car Club of the Sierras

Subaru Enthusiasts Car Club of the Sierras (https://www.seccs.org/forums/index.php)
-   Off Topic Chat (https://www.seccs.org/forums/forumdisplay.php?f=10)
-   -   Attention NERDS! (https://www.seccs.org/forums/showthread.php?t=9449)

sperry 2013-05-31 10:21 AM

Quote:

Originally Posted by AtomicLabMonkey (Post 164216)
I didn't even get close enough to try docking, just rendezvousing with another orbiting object at the same point at the same speed is the hard part. I think once you get close enough to use RCS for actual docking that's the easy part.

Ahh.

Yeah, I guess it's pretty easy to get into a good orbit since they added all the stuff that allows you to plan a burn. But I can see that it might be tough to get into the same orbit as something else, at the same time.

This guy knows all:


AtomicLabMonkey 2013-05-31 09:51 PM

1 Attachment(s)
Booyah.

AtomicLabMonkey 2013-06-02 07:40 PM

2 Attachment(s)
My lunar program is also coming along. I'm starting to put a little settlement down on Mun, and Minmus is fun to EVA on since the gravity is so low. You can just fly your guys around for miles.

Dean 2013-06-02 07:57 PM

There are times when I really wish the forums had a "LIKE" button. Very cool Austin.

Kevin M 2013-06-03 07:42 AM

I finally got the time to start playing this game this weekend. I can successfully orbit the moons, had a technically successful landing on Mun (that is, no Kerbals died... yet) and just missed getting the Z-MAP around Duna.

AtomicLabMonkey 2013-06-05 05:26 PM

1 Attachment(s)
I decided to abandon the Mun landing site and instead establish a settlement on Minmus. LunarBase-1 is currently under construction. :lol: Landed two unmanned habitats ahead of the Kerbonauts that will be coming soon in their own ships.

AtomicLabMonkey 2013-06-16 09:17 PM

1 Attachment(s)
Duna is very... red. That's about all I can say for it.

Kevin M 2013-06-17 11:49 AM

That looks easy to land. How big was the rocket that got it there, and are those engines just for landing or did you use them to get into orbit around Duna?

AtomicLabMonkey 2013-06-17 05:17 PM

1 Attachment(s)
Quote:

Originally Posted by Kevin M (Post 164348)
That looks easy to land. How big was the rocket that got it there, and are those engines just for landing or did you use them to get into orbit around Duna?

This is the entire launch vehicle, total delta-V is ~11600m/s. 5 main stages; the outer SRB's, 6 liquid mainsails, 1 central mainsail, 1 poodle, and then the 4 lander engines on final stage. As I recall I still had the 4th stage attached doing my braking maneuver to orbit Duna, and then was on final stage coming down to the surface.

Kevin M 2013-06-17 06:44 PM

Shiny.

Kevin M 2013-06-17 06:54 PM

Is that pod I see peeking out halfway up the central mainsail fuel tank for SAS?

AtomicLabMonkey 2013-06-17 07:40 PM

The white round thing is an RCS tank.

Nick Koan 2013-06-18 09:55 AM

Apparently the engineers at JPL love this game.

http://penny-arcade.com/report/artic...i-bet-you-can-

Not really surprising. Big bunch of nerds and all.

AtomicLabMonkey 2013-06-19 11:32 AM

No, not really surprising. I'd probably play suspension design games if there were such a thing.

Nick Koan 2013-06-19 12:24 PM

That sounds like an under served niche.

Scott, want to make a suspension design game?

sperry 2013-06-19 12:33 PM

Quote:

Originally Posted by AtomicLabMonkey (Post 164383)
No, not really surprising. I'd probably play suspension design games if there were such a thing.

*DING* "Achievement Unlocked! Roll-Center is at 1/5 the distance between Center-of-Gravity and Ground"



:lol: Most boring game ever.

sperry 2013-06-19 12:34 PM

Quote:

Originally Posted by Nick Koan (Post 164384)
That sounds like an under served niche.

Scott, want to make a suspension design game?

No. :lol:

AtomicLabMonkey 2013-06-19 02:28 PM

Quote:

Originally Posted by sperry (Post 164385)
*DING* "Achievement Unlocked! Roll-Center is at 1/5 the distance between Center-of-Gravity and Ground"



:lol: Most boring game ever.

Oh come on. You could have some little Robby Gordonesqe kerbal driving the trophy truck and careening off cliffs and dying in spectacular fireballs cause you didn't pay enough attention to your damping ratio curve on the rear axle. It'd be fun.

sperry 2013-06-19 02:36 PM

Quote:

Originally Posted by AtomicLabMonkey (Post 164388)
Oh come on. You could have some little Robby Gordonesqe kerbal driving the trophy truck and careening off cliffs and dying in spectacular fireballs cause you didn't pay enough attention to your damping ratio curve on the rear axle. It'd be fun.

:lol:

I just figured the entire game's UI would look like this:

http://photos.motoiq.com/MotoIQ/Tech...l_Center-L.jpg

On a side note, way back at Cal Poly I spent a good month trying to create a super basic suspension simulation for use in the VECS project. I got as far as a block with 4 spring equations on each corner that would oscillate indefinitely because my damping simulation didn't work. Then I started to realize I had zero understanding of shit like moment arms, and all the dynamic stuff that occurs when a car is rolling. That's when I switched my focus to a fractal landscape generation algorithm that created awesomely realistic highways, like this:

http://www.seccs.org/members/sperry/...d_geometry.jpg

http://www.seccs.org/members/sperry/...ges/road02.jpg

:lol:

Kevin M 2013-06-19 03:19 PM

I used to get paid to play a version of that game. :lol:

AtomicLabMonkey 2013-06-19 03:59 PM

Quote:

Originally Posted by sperry (Post 164389)

On a side note, way back at Cal Poly I spent a good month trying to create a super basic suspension simulation for use in the VECS project. I got as far as a block with 4 spring equations on each corner that would oscillate indefinitely because my damping simulation didn't work. Then I started to realize I had zero understanding of shit like moment arms, and all the dynamic stuff that occurs when a car is rolling.

Hah, I remember that. I could probably provide the suspension physics model to run it if you ever wanted to screw around with it again.

AtomicLabMonkey 2013-06-19 05:51 PM

1 Attachment(s)
Also, Kerbstation-1 is quite the hub of activity now.

AtomicLabMonkey 2013-07-15 09:49 AM

Best self pic in history, from the real deal.

http://static2.businessinsider.com/i...t.jpg?maxX=940

MattR 2013-07-15 10:09 AM

So awesome.

cody 2013-07-15 10:58 AM

I bet he/she is making duck lips.

sperry 2013-07-15 11:53 AM

I wonder what the total cost to take that photo was. Cost of the camera, the suit, getting into orbit... the cost of the space program, etc. :eek:

Here's the one I like:

http://upload.wikimedia.org/wikipedi...nar_module.jpg

Except for Michael Collins (the photographer), this photo contains every human that has ever lived, ever.

AtomicLabMonkey 2013-07-15 12:55 PM

Wouldn't the self pic technically capture everyone? The ISS and earth are below him, reflected in the visor.

sperry 2013-07-15 02:27 PM

Quote:

Originally Posted by AtomicLabMonkey (Post 164526)
Wouldn't the self pic technically capture everyone? The ISS and earth are below him, reflected in the visor.

Except for those Cosmonauts that died when the USSR attempted to land on Venus in the 70's.

/tinfoilhat

MikeK 2013-07-21 05:55 PM

This is currently on sale on Steam: $14 until 10 am tomorrow.

sperry 2013-08-14 09:39 AM

I started playing again... posted about it on NASIOC:

Quote:

Originally Posted by sperry
I got back into KSP a few weeks ago after not having played in like a year or more. Last time I was playing this, landing on the Mun required dead-reckoning and lots of trial and error planning (no maneuver node system, no quick save, no multiple craft) and the sun was just a bitmap in the sky. I had figured out a direct to mun lander craft using a few modded parts and was able to consistently land and return... and then got bored.

But the current state of the game is awesome! I'm totally fired up again to be playing... I build my own fleet of Voyager style probes with an ion engine to place in orbit around all the planets. The only problem is that the ion engine requires so much electricity draw I can't sustain full thrust which makes braking for orbit take like 2 hours even on 4x time acceleration. :lol: It would have been way more efficient to just use chemical rockets... my launch vehicle for the probes can easily lift enough.

Either way, since starting over playing the game again, I created a pair of Sputnik style low-Kerbin orbit satellites, then a few manned orbit missions, followed by a satellite around both moons, and a pair of manned Munar orbit missions. Then sent unmanned missions to Duna, Jool, and Eeloo. I had one on the way to Dres, but since it was my first time ever using the ion drive (and since I didn't bother to test my spacecraft in a Kerbin parking orbit first :derp: ) I found out too late that it takes like 60 times more solar power than I realized to operate that motor and I couldn't brake for orbit... so it's in a big ole solar orbit that may or may not eventually impact Dres. :lol:

Finally, I built myself a "rescue tug" type craft that has tons of docking options, including the ability to chain a bunch of fuel tanks to the back of it so I can lift fuel on separate flights, then tow them out to stranded craft elsewhere. The only problem is that a) ships with CoT above the CoM seem to fly like **** in KSP for some reason and b) even the big docking port tears apart ridiculously easy. :unamused: So, it was a lot of effort building this heavy-lift vehicle to get the tug and a large tank of fuel into orbit, only to take like 45 minutes to dock (I always seem to have to dock when I'm on the dark side of the planet, and I never have enough lights), and then the damn thing tears apart and explodes any time I try to fly anywhere. :mad:

Either way, it's fun to be playing again. I would kill to be able to build and launch a space elevator... so I can easily lift fuel and gear to a geo-sync space station for staging larger projects to elsewhere... but I guess geo-sync orbit in KSP intersects with Mun's sphere of influence or something which would fling apart anything parked up there.

Quote:

Originally Posted by sperry
Still haven't screwed with investigating geosync orbit.

But I did lift the main components of my KSS into orbit. I do hate though that the frame rate goes to absolute crap whenever I'm withing 2km of the thing. :unamused: Unity has some ways to go in terms of performance... then again, I am playing on a MacBookPro and not on my gaming rig. :lol:

http://www.seccs.org/images/misc/5uycd.jpg

http://www.seccs.org/images/misc/yw1pt.jpg

It's got two habitat modules with room for 5 crew each (they're currently docked together on their large bottom clamp-o-tron sr. ports... eventually they'll be on opposite ends of the solar array). The docking array supports 7 craft. The solar array has 4 of the largest panels. And I think I over did it with the lights... but I *hate* docking on the dark side of the planet without being able to see anything.

In the picture are my two utility tugs... the one attached to the habitat is an RCS-only tug for moving stuff around the station... it could really use some more RCS capacity. When I was positioning the solar array I ran out of fuel and had to use the station itself to go after it and dock it. :lol: The other tug parked on the center node of the docking array is for station keeping since it's got an actual motor.

I'm running low on RCS stored on the station, so the next mission will be to lift a fuel resupply craft with some RP/LOX and RCS. I've got a heavy lifter than can haul about 3 tons of whatever to the station pretty easily, so three flights to load up the inside of the docking array with fuel should be plenty to keep the station running for a while. And I should also bring up some escape pods... right now there's no way for anything that's up there to survive re-entry. :lol:


sperry 2013-08-14 10:07 AM

Quote:

Originally Posted by AtomicLabMonkey (Post 164355)
This is the entire launch vehicle, total delta-V is ~11600m/s. 5 main stages; the outer SRB's, 6 liquid mainsails, 1 central mainsail, 1 poodle, and then the 4 lander engines on final stage. As I recall I still had the 4th stage attached doing my braking maneuver to orbit Duna, and then was on final stage coming down to the surface.

BTW Austin... I can't tell in the picture of your lander launch vehicle... are you chaining your fuel tanks with fuel pipes?

The idea is that you can run all your liquid motors right at launch, but you use fuel from the outboard tanks first. You drain the outboard tanks faster, but when you drop them away, the center tank is still 100% full, even though the center motor has been firing the whole time.

Once you do that, you can get a bit more delta-V out of the same launch weight. Also, you'll stop using solid boosters for anything since they can't contribute their fuel to the inboard tank(s). The KSP community is calling it "asparagusing" when you chain multiple layers of outboard tanks together.

Here's Scott Manley's tutorial:


I don't have a picture up anywhere, but my heavy launch vehicle has a single large tank (same diameter as the orange tanks, but longer, from the KW Rocketry pack), then 3 of the orange tanks around it, so that's 4 mainsail motors. Plus for a little extra delta-V I strap on one more outer layer of the FL-T800/FL-T400 tanks, and the LV-T30 motors. The outer-most stage burns out at only 1000 km altitude, but it still gives me an extra ~400 km/s delta-V, which is the difference between orbit and not when lifting like 5-6000 lbs.

ScottyS 2013-08-14 12:59 PM

You guys are making want to quit my projects and play KSP full time.

AtomicLabMonkey 2013-08-14 08:01 PM

2 Attachment(s)
Quote:

Originally Posted by sperry (Post 164651)
BTW Austin... I can't tell in the picture of your lander launch vehicle... are you chaining your fuel tanks with fuel pipes?

I have been doing that, it works well. My heavy lift vehicles for LKO are usually a stack of 6 tanks/mainsails around a central mainsail, outer tanks feeding to the inner.

On a different note I did a slingshot around Kerbol with a probe to launch it out of the system. It easily hit escape velocity and it's still going, off into the ether. :lol:

AtomicLabMonkey 2013-11-07 09:37 PM

1 Attachment(s)
I dunno if anyone's played the latest version, but they added SCIENCE!

There's now a career mode & tech tree that you can advance through by researching & doing science experiments. It's pretty cool. I'm actually letting my kid play this a lot cause I think it's the most educational game I've ever seen (he thinks it's awesome).

ScottyS 2013-11-08 02:50 PM

Quote:

Originally Posted by AtomicLabMonkey (Post 164919)
I dunno if anyone's played the latest version, but they added SCIENCE!

There's now a career mode & tech tree that you can advance through by researching & doing science experiments. It's pretty cool. I'm actually letting my kid play this a lot cause I think it's the most educational game I've ever seen (he thinks it's awesome).

Wow, pretty sweet. I have not seen the latest.

I've started transitioning my 5 and 7 year olds into tech entertainment - they've built the first tank model by themselves, but they're not quite assembling the programs yet. I figure that will come fast enough.

http://www.engadget.com/2013/01/07/l...r-mobile-apps/


All times are GMT -8. The time now is 05:04 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All Content Copyright Subaru Enthusiasts Car Club of the Sierras unless otherwise noted.