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Yeah, I guess it's pretty easy to get into a good orbit since they added all the stuff that allows you to plan a burn. But I can see that it might be tough to get into the same orbit as something else, at the same time. This guy knows all: |
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Booyah.
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My lunar program is also coming along. I'm starting to put a little settlement down on Mun, and Minmus is fun to EVA on since the gravity is so low. You can just fly your guys around for miles.
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There are times when I really wish the forums had a "LIKE" button. Very cool Austin.
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I finally got the time to start playing this game this weekend. I can successfully orbit the moons, had a technically successful landing on Mun (that is, no Kerbals died... yet) and just missed getting the Z-MAP around Duna.
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I decided to abandon the Mun landing site and instead establish a settlement on Minmus. LunarBase-1 is currently under construction. :lol: Landed two unmanned habitats ahead of the Kerbonauts that will be coming soon in their own ships.
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Duna is very... red. That's about all I can say for it.
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That looks easy to land. How big was the rocket that got it there, and are those engines just for landing or did you use them to get into orbit around Duna?
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Shiny.
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Is that pod I see peeking out halfway up the central mainsail fuel tank for SAS?
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The white round thing is an RCS tank.
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Apparently the engineers at JPL love this game.
http://penny-arcade.com/report/artic...i-bet-you-can- Not really surprising. Big bunch of nerds and all. |
No, not really surprising. I'd probably play suspension design games if there were such a thing.
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That sounds like an under served niche.
Scott, want to make a suspension design game? |
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:lol: Most boring game ever. |
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I just figured the entire game's UI would look like this: http://photos.motoiq.com/MotoIQ/Tech...l_Center-L.jpg On a side note, way back at Cal Poly I spent a good month trying to create a super basic suspension simulation for use in the VECS project. I got as far as a block with 4 spring equations on each corner that would oscillate indefinitely because my damping simulation didn't work. Then I started to realize I had zero understanding of shit like moment arms, and all the dynamic stuff that occurs when a car is rolling. That's when I switched my focus to a fractal landscape generation algorithm that created awesomely realistic highways, like this: http://www.seccs.org/members/sperry/...d_geometry.jpg http://www.seccs.org/members/sperry/...ges/road02.jpg :lol: |
I used to get paid to play a version of that game. :lol:
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Also, Kerbstation-1 is quite the hub of activity now.
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So awesome.
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I bet he/she is making duck lips.
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I wonder what the total cost to take that photo was. Cost of the camera, the suit, getting into orbit... the cost of the space program, etc. :eek:
Here's the one I like: http://upload.wikimedia.org/wikipedi...nar_module.jpg Except for Michael Collins (the photographer), this photo contains every human that has ever lived, ever. |
Wouldn't the self pic technically capture everyone? The ISS and earth are below him, reflected in the visor.
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/tinfoilhat |
This is currently on sale on Steam: $14 until 10 am tomorrow.
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I started playing again... posted about it on NASIOC:
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The idea is that you can run all your liquid motors right at launch, but you use fuel from the outboard tanks first. You drain the outboard tanks faster, but when you drop them away, the center tank is still 100% full, even though the center motor has been firing the whole time. Once you do that, you can get a bit more delta-V out of the same launch weight. Also, you'll stop using solid boosters for anything since they can't contribute their fuel to the inboard tank(s). The KSP community is calling it "asparagusing" when you chain multiple layers of outboard tanks together. Here's Scott Manley's tutorial: I don't have a picture up anywhere, but my heavy launch vehicle has a single large tank (same diameter as the orange tanks, but longer, from the KW Rocketry pack), then 3 of the orange tanks around it, so that's 4 mainsail motors. Plus for a little extra delta-V I strap on one more outer layer of the FL-T800/FL-T400 tanks, and the LV-T30 motors. The outer-most stage burns out at only 1000 km altitude, but it still gives me an extra ~400 km/s delta-V, which is the difference between orbit and not when lifting like 5-6000 lbs. |
You guys are making want to quit my projects and play KSP full time.
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On a different note I did a slingshot around Kerbol with a probe to launch it out of the system. It easily hit escape velocity and it's still going, off into the ether. :lol: |
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I dunno if anyone's played the latest version, but they added SCIENCE!
There's now a career mode & tech tree that you can advance through by researching & doing science experiments. It's pretty cool. I'm actually letting my kid play this a lot cause I think it's the most educational game I've ever seen (he thinks it's awesome). |
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I've started transitioning my 5 and 7 year olds into tech entertainment - they've built the first tank model by themselves, but they're not quite assembling the programs yet. I figure that will come fast enough. http://www.engadget.com/2013/01/07/l...r-mobile-apps/ |
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