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Yeah, I guess it's pretty easy to get into a good orbit since they added all the stuff that allows you to plan a burn. But I can see that it might be tough to get into the same orbit as something else, at the same time. This guy knows all: |
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Booyah.
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My lunar program is also coming along. I'm starting to put a little settlement down on Mun, and Minmus is fun to EVA on since the gravity is so low. You can just fly your guys around for miles.
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There are times when I really wish the forums had a "LIKE" button. Very cool Austin.
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I finally got the time to start playing this game this weekend. I can successfully orbit the moons, had a technically successful landing on Mun (that is, no Kerbals died... yet) and just missed getting the Z-MAP around Duna.
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I decided to abandon the Mun landing site and instead establish a settlement on Minmus. LunarBase-1 is currently under construction. :lol: Landed two unmanned habitats ahead of the Kerbonauts that will be coming soon in their own ships.
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Duna is very... red. That's about all I can say for it.
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That looks easy to land. How big was the rocket that got it there, and are those engines just for landing or did you use them to get into orbit around Duna?
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Shiny.
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Is that pod I see peeking out halfway up the central mainsail fuel tank for SAS?
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The white round thing is an RCS tank.
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Apparently the engineers at JPL love this game.
http://penny-arcade.com/report/artic...i-bet-you-can- Not really surprising. Big bunch of nerds and all. |
No, not really surprising. I'd probably play suspension design games if there were such a thing.
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That sounds like an under served niche.
Scott, want to make a suspension design game? |
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:lol: Most boring game ever. |
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I just figured the entire game's UI would look like this: http://photos.motoiq.com/MotoIQ/Tech...l_Center-L.jpg On a side note, way back at Cal Poly I spent a good month trying to create a super basic suspension simulation for use in the VECS project. I got as far as a block with 4 spring equations on each corner that would oscillate indefinitely because my damping simulation didn't work. Then I started to realize I had zero understanding of shit like moment arms, and all the dynamic stuff that occurs when a car is rolling. That's when I switched my focus to a fractal landscape generation algorithm that created awesomely realistic highways, like this: http://www.seccs.org/members/sperry/...d_geometry.jpg http://www.seccs.org/members/sperry/...ges/road02.jpg :lol: |
I used to get paid to play a version of that game. :lol:
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Also, Kerbstation-1 is quite the hub of activity now.
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So awesome.
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I bet he/she is making duck lips.
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