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Originally Posted by sperry
Theoretically, a sandbox style game or MMORPG seem like awesome games. They're unlimited in scope, have massive (even perpetual) replayability, etc. But in practice I have to agree w/ Nick... they're boring. Even if you go out of your way to create your own entertainment in a MMORPG it still is about gaining levels and "stuff" than it is about playing through the story.
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Sometimes. WoW has done the best job thus far with having entertaining quests with scripted sequences, but even then it doesn't compare at all to a single player RPG. I have to agree with Nick that Fallout 3 is going to be wtfawesome, just watch the videos from PAX and I'm sure you will be excited as well. You can tell that the developer has learned a lot from Oblivion and that they are still respecting the original games. I am considering buying a 360 right now because my wife prefers I play my games in the same room as her, and she is more comfortable on the couch. She can use her laptop while I play Mario Galaxy or such.
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I know Neverwinter Nights was supposed to do this and failed, but IMO a sandbox style game needs to be more of an engine/environment where the gamers can make up their own stories for each other
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Yeah, the MP aspect of NWN maybe. I have heard there are some neat persistent-worlds made with it, but I always just think they are nothing more than very basic 3D MUDs. NWN2 had a pretty decent campaign, and the first expansion pack had a very cool storyline that was suitably epic (running into gods realms, planes, forgotten cities, academies of evil wizards, etc).
If I'm going to play D&D with a DM I think I would prefer to play the real thing.