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Originally Posted by AtomicLabMonkey
That's your own fault - isn't that contraption a mix of like 2 or three different production wheels that have been hacked apart and re-assembled into your own configuration? 
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In its current incarnation, it's basically 3 DirectX devices. The wheel, gas and brake are one device (Logitech Formula Force Wheel). The clutch, and several buttons are another (Thrustmaster Wheel with several of the pots just zip-tied out of the way). And the shifter is its own USB device (Act Labs USB Shifter). The problem is that DirectX and most games simply won't work w/ 3 devices because I have 3 devices.

Basically, it's the game programmers that don't have enough foresight to thing, "gee maybe someone will want to use more than one joystick with this game." So, I can currently pick any two devices and have them work fine, but try to use three and one breaks.
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Millions of people are also idiots - coincidence? You make the call.
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Nice logic... I know you're kidding and that you know better, so I'm not gonna bother getting on you about that fallacy. However, I will reitterate my point. We're used to using a mouse for 1st person shooters... but a FPS that's designed for a gamepad is actually just as responsive as one desgined for a mouse, assuming you can get by the learning curve. I would have to argue that you and I are the idiots because we can't get used to a non-mouse input scheme.
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I know, it's unfortunate and probably inevitable. I guess I'll just have to keep my old PC games around forever and make do with that...
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I still think Grand Prix Legends is the best driving sim out there, and it's from 1998. No other game generates the visceral response I get from sliding a 1967 F1 car around the original Nurbergring. I just believe that once the "hard core" crowd gets on board w/ consoles, we'll see games like that minus all the hassles of a grassroots mod type installation.