View Single Post
Old 2005-02-02, 05:09 PM   #62
Kevin M
EJ22T
 
Kevin M's Avatar
 
Join Date: Sep 2003
Location: Reno
Posts: 9,445
 
Car: '93/'01 GF6, mostly red
Class: 19 FP
Default

And the rest? Please enlighten me how you expect to get accurate results using non-repeatable conditions. You ever heard of the scientific method Dean? Because that's all tuning is- a series of experiments, where you base the next experiment on the results of the last. Now, before you say "I'm not saying the dyno sucks" again, I'd like to know what advantage road tuning gives over a dyno. don 't say "real world conditions" because that's hogwash.


Quote:
Originally Posted by BAN SUVS
Quote:
Originally Posted by Dean
No, you overestimate their abilities. They approximate load, they cannot accurately replicate it for any given car/tire/weather, etc.
Like you said before Dean, it's just math and physics, not magic. Explain why having the exact same resistance run after run is inferior to the varying resistance you get while road tuning.

Lastly, you're forgetting one important aspect here- reflashes and Cobb's AP don't need road tuning because that's already been done. You ONLY need to tweak the open loop maps, because when you don't have your foot to the fllor, who cares if you get 10 more horsepower? You aren't using it anyway at part throttle. for a car that isn't dedicated to track use, you wouldn't want to have to rebuild all that work from scratch. All you need be concerned with is the performance at high TPS values so you maximize power, and with the transitions in between. So, again- how do you get repeatable results using a road tune?
__________________
FWD is the new AWD
Kevin M is offline   Reply With Quote