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Old 2005-03-01, 10:04 AM   #40
sperry
The Doink
 
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Real Name: Scott
Join Date: Nov 2002
Location: Portland, OR
Posts: 20,335
 
Car: '09 OBXT, '02 WRX, '96 Miata
Class: PDX/TT-6
 
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Quote:
Originally Posted by Dean
Quote:
Originally Posted by sperry
1st picture is T2, looking back down the hill at the T1 bridge.

2nd picture is after I intentionally hit the burm at 3a head on (just so I could take that picture). Yes, I did end up into the tires afterwards.
Yeah, I see it now.. I would have expected to see water off to the right in the distance in #1.

That turn 2 berm isn't as flat in real life as it looks in that picture. it should look more like 3A's berm. You should be able to catch much more air off of 2 than 3a because you are carrying more speed. The two corners are very similar visually.

Still pretty impressive for a video game...
Yeah, T2's a little flat... but not as flat as that picture makes it look. I think they had to trim it back a little for gam playability... since there's *tons* of low-consequence bumping when racing the computer AI, they needed to make T2 a little wider so you can "miss" the apex inside w/o totally ruining your lap. True it's not realistic, but this is GT*... and the GT games always seemed to be made to look *very* real in the replays, but drive sorta arcadeish.
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