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Old 2005-09-09, 02:35 AM   #50
Kevin M
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Join Date: Sep 2003
Location: Reno
Posts: 9,445
 
Car: '93/'01 GF6, mostly red
Class: 19 FP
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Beg to differ. You can throw money at a car to make it turn lower and lower times. You get to a point where you can't go faster or you can't finish a hot lap when you keep throwing money at a track car without increasing skill to keep up.

Meaning, I can take a car, build a 10 second motor, tune it with mediocre skill and run 12s. Then I can spend another small fortune for an 8 second motor, tuned it half assed, and run 10s. Whereas with a track car, I can make it run 1:45 at Seca, then drop 10k into the motor and suspension on top of that, and not go any faster my next time out without driver improvement, if I can even keep the shiny side up with such an increase in raw potential from the car. Point is, any schmuck can keep going faster with more money in drag racing. But he hits a wall (figuratively, hopefully) out on a racetrack.
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