I think the game is designed to look a bit washed out. The final version has a decent gamma control, but a good chunk of the game is just kind of misty throughout. The final version also has proper 480p and 16:9 support, as well as improved draw-distance, LOD blending, texture clarity, and general detail over the demo, so it is capable of looking comparably attractive for a PS2 title. Since the PS2 blows at bilinear filtering and mipmapping, though, it still sometimes becomes a big shimmering mess. Ultimately, I was fairly impressed by the way it looked on my 32" HD.
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Small red text that looks curious at first glance but is ultimately inconsequential
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