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Old 2013-06-19, 02:36 PM   #69
sperry
The Doink
 
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Real Name: Scott
Join Date: Nov 2002
Location: Portland, OR
Posts: 20,335
 
Car: '09 OBXT, '02 WRX, '96 Miata
Class: PDX/TT-6
 
The way out is through
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Quote:
Originally Posted by AtomicLabMonkey View Post
Oh come on. You could have some little Robby Gordonesqe kerbal driving the trophy truck and careening off cliffs and dying in spectacular fireballs cause you didn't pay enough attention to your damping ratio curve on the rear axle. It'd be fun.


I just figured the entire game's UI would look like this:



On a side note, way back at Cal Poly I spent a good month trying to create a super basic suspension simulation for use in the VECS project. I got as far as a block with 4 spring equations on each corner that would oscillate indefinitely because my damping simulation didn't work. Then I started to realize I had zero understanding of shit like moment arms, and all the dynamic stuff that occurs when a car is rolling. That's when I switched my focus to a fractal landscape generation algorithm that created awesomely realistic highways, like this:





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